Girls didn't used to fancy me, they thought I was 'sweet' and I passed all of my '0' Levels with flying colours, barring French. Then at around age discovered fags and booze and started spiralling down the garbage chute of life.
Dalliances with drugs did me no favours and now aged 32 I've progressed to mowing down pedestrians, hi-jacking ambulances and ice cream vans, shooting the police, battering vagrants and paramedics and getting taught the ways of the Lord in dark alleys by ladies of ill-repute. The Tories would talk about the gateway theory. The tabloids would probably blame computer games And for once they'd be right.
Yep, Grand Theft Auto III is finally here, despite a long and torturous wait that involved thumb-twiddling, persuading my partner that buying a PlayStation 2 would be a sound investment, blagging a copy from Take 2 and half-completing the game before phoning Take 2 on a daily basis enquiring where the hell the PC version was.
Still, good things and all that Bad news first though: there's no multiplayer. Despite persistent rumours, Rockstar told us it never had any intention of tacking a multiplayer option onto what it sees as a quintessentially single-player experience.
If you've played the game you can see sense in that. The naysayers might have been appeased with the ability to race around the city but most of us got bored of Midtown Madness a couple of years back. Look forward to it in the next version, but for now don't let it put you off one of the best gaming experiences of all time. And I don't use words like that lightly. I've been on ZONE for three long years now and thanks to a combination of bad luck, lack of time and a reviews editor who refuses to give me anything that might be half-decent to review, I've never given 90 per cent to a game before.
For me it's a flawed masterpiece that manages to do almost everything right. Let me explain further. One of the big debates over the past couple of years has been about freedom.
Some see the future of PC games lying in freedom of choice, where the developers create a world and a loose sketch of a game to cover the joins. Others think that linearity is the only way to sustain an involving dialogue. From the very first kick of the game you can pretty much do what you want, where you want, with whom you want. If you want to 'progress' through the game you can pick up a mission at any time, but the first thing you'll want to do is explore, take stock of your surroundings and indulge in a spot of the old ultra-violence.
It would be ludicrous of me to suggest that GTA III provides you with a fully working city, where you can enter any building and interact with any character. What the developers have done instead is create the illusion that the whole city is open to you.
You can car-jack pretty much any vehicle you can see and tear around creating as much havoc as you want, as long as the filth doesn't catch you in the act. When this happens you're given a 'wanted' rating, signified by a set of stars. One star puts you in the Mark Morrison category whereby the police might give chase for a bit before deciding to stop for a hot dog; five stars means that the whole of the LCPD is after you, along with helicopters, road blocks and snipers.
It's a game in itself attempting to reach this sort of gangster status, before losing your wanted tag by either driving over the strategically placed stars dotted around the town, which reduce your criminal rating, or by taking your car in for a respray.
If you're interested I suggest smashing a few bystanders round the face with your baseball bat, waiting for the paramedics to turn up before turning your rage on them, nicking their ambulance and ramming the nearest police car. Alternatively, you can just cruise the streets, taking in the sights, before trying for bonus points by launching yourself off the various ramps, bridges and flyovers, and somersaulting your way to a - hopefully - safe landing.
Smash the car up too badly mind and you'll have to get yourself out quickly before the flames take hold and it explodes. The fact that everyone who plays GTA 3 does it in a different way is testament to the fact that the game works on every level, and it's this quality, not the stunning graphics engine, that's had almost every PS2 reviewer in raptures.
We might be the first to review it on the PC but we're not about to buck that trend, not even with our reputation. But you might recall. I did mention the word flawed. Because, despite the fact that it's one of the best games I've ever played, there are holes to be picked if you're the picky sort.
As this game is an old game, it may have some in-game glitches. Download 1. Editors Choice. See more. Latest Articles. Read More. You will download the. Below you have the minimum system requirements to play this game.
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Mafia 1 merely full of action is based on driving. Now drive your car between different city locations as well as also participate in chases and races. Besides racing the foot navigatproton and shooting elements are also featured in the game. The city cast in the game has a detailed interior line and has an airport, museums, church, a hotel, a prison while the bars are also included.
The weather system, as well as the day and night cycle, are also featured in the game. Unlike the Grand Theft Auto where the missprotons take place at a set time and the weather is fixed. Mafia 1 features the 51 classic American cars , in addition, the 19 bonus cars that are unlockable after the game mode and the opening of a new game mode. Cars are introduced periodically at the beginning of the game. All the vehicles in the game are based on the real world cars and undergo little modificatproton due to the copyright issues.
Police can arrest players for different offenses such as over speeding or running a red light or cars accident that can cause physical harm to the player.
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