Brawl minus 4.0 download archive






















I'm super excited!!! She really didn't need that many jumps. Yay Ness buff. No Ike changes though, but I'm happy with that. The only Ike change I want to see is making Razing Eruption unblockable.

Seriously, if you let Ike have the time to prepare the move and you still are on the ground and get hit by it, you deserve to die. It's kind of a stupid thing to be needing to look out for. But I'm the only one that's against razing eruption. These aren't all the changes. NEWB said:. Click to expand Not really It only exists as a way for ike to exit NS mode and to be cool. They deserve to get hit if they where to troubled to not shield or dodge the first hit.

But again, I just don't like razing eruption. I happen to think it's dumb since it isn't a cannon attack as far as I'm aware. I like new minusy moves like aetherial eruption, causing aether and eruption to chain but I don't like it when characters get stuff they never had. Then I guess all Pokemon need to be changed to have only 4 attacks, and only ones they can learn. Attack button disabled, B only, limited uses per stock. And Dorf needs to be removed cause he has none of those attacks canonically.

And Mario's cape needs to be reworked to function as it did in Mario World. You see why that argument doesn't work? If we made everything canon, Ike would have no vertical recovery, he'd have a projectile, he and people like Marth, Ness and Lucas would have to take turns attacking, Ike would have lose his Eruption and Quick Draw and his Counter would work different, etc.

I see what you mean by giving people canon attacks like Link's Hidden Skills and such, but I also really like how creative the team can be in giving them non-canon moves and skills like Ike's NSM. Bent 00 Longtime Limit Breaker.

Awesome, glad to see a new update is in the works. Any chance elements from my "Safe Flying Warlock Punch" tweak will be included, like the upwards momentum and flub hitboxes? Sad to see the footstool code go. It maps footstools to taunts without hardcoding to specific buttons like Glitch's code does, and it doesn't desync online.

We do not charge for hosting, sharing, creating. Brawl Minus 4. Happy Holidays, smashers! Brawl Minus: 7th Anniversary Tournament It all began with an idea.. Stock and Time are set to 4 stock and 8 minutes respectively. Regular sets are best of 3 matches.

The semi-finals winners and losers , finals winners and losers , and Grand Finals sets will be in best of 5 format. Brawl Minus can be played in Wii Mode the same way you would on a Wii! I downloaded the zip file, extracted the b file onto the SD card. In case the Brawl Minus Archive is down, here are all available public links to Wii Minus Art : No public download links are available.

Firefox Releases. Firefox release notes are specific to each version of the application. Judge Cancels removed Endlag reduced from 57 frames to 10 25 frame timer added after interrupt These changes are to continue to prevent easy Judge-chaining, just now in a way that feels more natural. As he dashes he has a hitbox that always sends the opponent the way he's facing so that it leads into an uppercut. Unlike his normal attack, this one has no super armor forcing Ganon to play it safe with armor and a potential KO move, or to take a risk for the chance of combo damage.

Up Tilt reverted to 3. After much debate, we decided to return Ike to simpler times using 2. All changes are from 3. It only has 5 frames of landing lag anyway. Down Air Interrupt added at frame 40, special interrupt removed from frame 35 Eruption Now it takes a full second after reaching max charge before he begins taking damage. Doesn't change if Ike has eruption stored. Dash Attack Set kb on actual body hitbox removed.

This stops Kirby from landing dash attack as a combo starter on foes who are well into KO percents. It will instead launch as the rest of the move does. Burning Distance decreased. Increases the endlag. ForwardTilt Given a low version. Trip removed from non low versions. Tilted Low- FSM added. The move comes out slowest but also hits the hardest. Growth increased by 6. Down Air Dmg decreased by 1 per hit.

Bkb increased by 2. Inhale Grab cancel removed. However, his copy abilities have been changed to be more accurate to their original counterparts in Minus. Copy Abilities Peach: Toad counters 5 frames earlier, Kirby no longer gets a turnip. ICs: Kirby Launches 2 Projectiles instead of 1. Falco: Jump cancel added. Pit: Guard cancel and air dodge cancels added. Diddy: Peanut Popgun Explosion is much more powerful. Yoshi: Slightly increased range. Captain Falcon: Fixed awkward air momentum.

Removed frame speed modifiers required for gfx. Fixed gfx offset issue with reverse aerial FP. Ganondorf: Kirby now has a weaker cancelable Gandouken. Ness: Angles now match Ness's pk flash R. B: Uncharged lasers are now green. Attack Cancel on falling portion removed. Walljump cancel added. Projectile is now a single hit with above average shield damage.

It sends upward and away so that it no longer ledge spikes. Block Electric hitbox on exit removed. Spoiler Ending Blow removed. Replaced with Jump Strike.

Just his foes when it hits. Jump Strike Knockback and damage adjusted. Damage reduced. Mortal Draw Damage increased by Base KB increased by 50 Someone made the mistake of surviving one on the Temple. All Jabs slowed down 1 frame. Dash Attack Interrupt delayed 3 frames. JS input moved to frame 4 instead of 6. Forward Tilt Reverted to 2. Hi Comes out. Has no meteor box. Instead has a box that sends opponent diagonally upward.

Lw Comes out at Vbrawl speed. Instead always sends Sakurai angle. Forward Smash Reverted to 2. Up Smash last frame speed modifier increase taken from 2x- 1. Charged variant shield damage increased by 10 each. Bombs Frame speed modifier decreased by. Spoiler Aura: floor multiplier: 0. Q Aura had more risk and reward at higher percents, It also created some major balance issues, from him dealing so low knockback at low percents that juggling became easy, to him being able to kill with very powerful moves much earlier than he should.

These adjustments will fix these persisting issues. In addition, his Aura is no longer vBrawl Aura in Stamina mode. Extreme Speed: No longer becomes unusable after dashing into the ground.

The greater the puck possession in the zone, the greater a players's chance of scoring, assisting, etc. GStr - Game Star.. Three stars are awarded each game in NHL, one to the best 3 players in the in the game.



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